Friday, February 26, 2016

Pixel Clock introduction & preview



My most recent project is the Pixel Clock - a clock displayed on a bright and colorful 8x8 RGB display. I'll be honest - I first got the display because it was so cool, then I decided to make something useful out of it :-)

The looks must be clean and non obtrusive, this way the pixels come out better. The device must be useful, but it must also be something that you can play with. This in combination with a good interface. As we speak I've come up with the following (so far):

- Size is about 70x70x30mm (excluding button)
- The control is a rotary encoder (endless rotation) with a button
- 3D printed case
- Prototype PCB using a Cyclone PCB factory
- ATMEGA328 with Arduino software
- Clock using DS3231 realtime clock module
- All Open Source hardware + software (CC BY-NC 3.0).

You can find all used hardware and software on GitHub.

During prototyping I made some progress pics. Oh yes, you have to see it with your own eyes. It looks way better than in real life!

It is the first time that I take a project beyond prototyping, this time (pun intended) I'm making it ready for manufacturing. To be continued...



 










Wednesday, January 6, 2016

MIDI foot controller /w Arduino







I got the Eventide H9 for a year now and i just love the pedal. Except that it just doesn't have enough buttons :-) Preset switching is a pain in the %$#, especially if you also want to tap tempo, adjust volume, use the 'hotknob' as a pedal and use the 'performance' button as well. I know that this is specifically for the H9, but I can imagine you can have the same feeling as well for other gear.

If you have any questions, suggestions, etc. Just msg me!


Features



The foot controller has 2 expression pedal inputs and 8 momentary buttons and was made using an Arduino Uno. An 8-bar RGB LED strip with ws2812 LEDS indicate the current page. Future work may involve a DIY pcb so I get the Arduino Uno back for prototyping :-)

Preset mode
Page Up, Page Down, Tuner, Mode
Preset 1, Preset 2, Preset 3, Preset 4

Looper mode (didn't use this in the video):
Direction switch, Octave switch, Tuner, Mode
Record, Play, Stop, Empty

Source code


The source code can be found on github:

Source Code on GitHub

See it on thingiverse:

Thing on Thingiverse

Video





More pics






Sunday, October 26, 2014

Rietveld Steltman chairs


A friend of mine made a Rietveld Crate chair and I thought "Wow I want that too!". The chair looks great, but off course I thought "I can do that better" :-) Also, the chair is a bit big for my needs. So it reminded me of another asymmetric (almost mathematical) Rietveld chair: The Rietveld Steltman chair. Originally this chair was designed for a Jewelry shop (named Steltman) in the Hague and it had leather on it. There were two of them, mirrored versions of each other. The later wooden version was far more popular.  

After googling for dimensions I came across this blog from 'Rietveldbuilder'. He has exact dimensions of each part and also a drawing how to put the thing together. Great! 

I had a 'spare' table which I could use for this project. This could be my biggest "Ikea hack" ever. The Ikea BJÖRKUDDEN table, made of birch wood was 119cm x 74cm and it was 2.5cm thick. Hmmmm the original has parts of 4.4cm thick, that's a big difference. To fiddle a bit with dimensions I created a parametric 3D model on Thingiverse. It looked like the original is a bit big for me. Also with the thinner wood it didn't look quite as good. So I made it all smaller. The best of it all: I could make 2 of them from 1 tabletop!

The description also mentions mortise and tenon joints, but I didn't want to spend time on that. I decided to go for biscuit joints, fast and easy :-) The Lamello Classic X biscuit joiner did it job very well. The joints were created super accurate and it was very easily too.




Some tech details:
The 3D model gives me the following dimensions:
ECHO: "A", 44, 100, 600
ECHO: "B", 44, 100, 344
ECHO: "C", 44, 100, 456
ECHO: "D", 44, 100, 556
ECHO: "E", 44, 100, 400
ECHO: "F", 44, 100, 400
ECHO: "G", 44, 100, 256
ECHO: "H", 44, 356, 400

The model input (commented out are the original sizes):
THICKNESS = 25; // thickness of the material 44
WIDTH = 85; // width of most wood parts 100
HEIGHT = 690; // total chair height, default 700
F_LENGTH = 400; // seating height 400
H_WIDTH = 300; // seat 356
H_LENGTH = 337; // depth 400





Monday, August 18, 2014

Simple DIY Eurorack modules

First some pictures.





What you see is what you get:

Green: Slew limiter / portamento / glide. It limits the speed of change. It has a switch to limit up/down/both.

White: Passive OR-wired sockets. It is likely exactly the same as the Doepfer A-186. It combines up to 7 gate, trigger or analog signals by or-wiring. If all the inputs are low, the output is low. If one of them is high, the output is high. You can use this module to combine trigger signals. See the Doepfer DIY on how you can make this module.

White: Dual passive AND-wired sockets. A double 2-input, 1-output passive AND gate. If both of the inputs are high, the output is high. See Doepfer DIY on how to make this module.

Blue: Passive multiple, like the Doepfer A-180. Use this double 4-fold multiples to split some signal and route them to multiple destinations. For sensitive applications like a VCO a buffered multiple is recommended.

The front faces are 3d printed, models can be found at my Eurorack module thing at Thingiverse.

Saturday, May 17, 2014

Raspberry Pi based 4-player Arcade Maschine


Let me show some pictures and I'll tell something about them :-)


First of all, this is the "end product". Plug in the power and a joystick or two, turn it on, select a game and play right away. The box is completely self-contained: It houses a 14" lcd screen, a Raspberry Pi, an iPAC2 and 2 computer speakers. I managed to put it in a tilted box of about 36x35x16 cm (wxhxd).
The Arcade Maschine runs on Raspbian with PiPlay.



I used regular 15 pin VGA connectors for the joysticks. Easy plug in and pull out.

But the iPAC2 only supports 2 players, right? Only if you have a joystick (4 directions) and 10 buttons + coin + start = 16 buttons per player. Most 4 player games only have 2 action buttons. In this case you need only 8 buttons per player. The iPAC2 has 32 inputs, voila!


I wanted some arcade joysticks as well. This one on the left is mkII, made of 18mm plywood, 4mm plexiglass, Sanwa hardware. Great stuff! The buttons are very light. The Sanwa JLF feels very responsive.

And this is mkI. It is made with oak and some home brand hardware. It feels very solid. The stick is not as smooth as the Sanwa, but it works pretty good. The buttons use heavy duty microswitches, you need some pressure to activate it with a loud click.


And finally I also converted some "retro" controllers :-)









Update: Some tech details.
The box is made of 12mm birch plywood. It is quite some work using a plunge saw and glue.

I have chosen the dimensions so that all my second hand stuff will fit in nicely. Finally "taped" all things together with velcro, nice and easy!

From the drawing table
Internals: keep an eye on the wires!


Second hand speakers and screen
Hadouken!



Friday, July 26, 2013

Folding flower table


As a newcomer we have this prototype folding flower table. The tabletop is a hexagon which unfolds in three parts. After a single unfolding action you can do a second one and the result is a big hexagon shape, which is three times the area of the unfolded tabletop.

Once you have the basic folding/unfolding done, you want to do crazy stuff. A lot is possible with this table. Just try it out :-)


A bit about the creation of this table. With the help of 3D printing, I managed to make hinges that are exact the size that are needed for this design. Also the legs are made of rectangular plywood pieces and put together using 3D printed parts. The hinges still look a bit technical, but I'm working on that.